CCT205

Lab 8

The Classroom: Virtual versus physical. Write a response to this dichotomy. Example: your thoughts on e-learning

E-learning can be very useful for many people. People are who simply too busy to go to class everyday or simply, physically can't do it. . However, if a child were to undergo fully online courses, there can be many detrimental issues in that child's social development. First of all, there are no teachers or classmates for the individual to interact with, this can lead to extreme lack of social development. Additionally, the student wouldn't get any advice or any guidance from the teacher. There wouldn't be any encouragement, or sense of rewarding for the student. In these ways, I believe that e-learning, while useful for some, may be damaging in certain areas.

Lab 2/18/11

Lab 02/10/2011

My views and concerns about the future of privacy:

I am getting increasingly more and more worried about the privacy of our lives simply due to the surrounding invasive technologies in our everyday lives. For instance: When I would download an application through my android OS smartphone, more times than none, every app would need full internet access, access to my contacts within my phone, and can sometime prevent the phone to go into sleepmode. Some apps even require me to allow it to know my exact location via GPS which is to the very least, pretty creepy. As if Big Brother is watching over me via my phone, wanting to know my every move.

My guess is that all this info that the publishers require is most likely for advertising purposes to know what I like, and perhaps in the future, advertise to similarly related products. It could also be used for census/info gathering purposes, for the sole reason of collecting data of the masses, and passing that type of info to the government.

I would like it if the internet access from apps that clearly shouldn't require it, be removed. If I'm gonna be using an app to take notes, or a flashlight, it shouldn't need to know whether I'm sitting on a toilet or running a marathon throughout downtown. That's just weird and completely unnecessary.

Lab 4 Play "in work and life, we all need to play"

Every person in the world we live in today works to some degree to pursue his or her pathways in life. Certain people strive to great heights, often sacrificing trivial things to them like fun, or just plain playing around. Play, although a very childish word, is what we all secretly want in life, because all work and no play makes jack a dull boy. Yep, I used that line.

A huge innovator in entertainment, Satoru Iwata brought to the world an invention that broke boundaries in video game technology. This impressive device was the Nintendo Wii. It brought many people from wide audiences together to play on a device that involved movement capture through infrared technology. Video games, which used to be very male dominated, is now crossing boundaries and more and more female gamers are now in the mix. This new form of video games, which involved the user to a more physical and simpler way of operating them allowed everyone to actually enjoy their playing experience. The Nintendo Wii epitomizes the concept of pure fun and simple play, whereas more and more video games these days focus on extreme graphics and complicated controls and interface.

Steve Jobs
 * The ipad is the "most revolutionary product that he has worked on"
 * In the case of the ipad, is the medium the message or not?
 * Revolutionary in gaming as the device enters a new market
 * Through app store/markets for other devices
 * Facebook - revolutionary?
 * Quote - Once in a lifetime type of thing
 * Facebook invading certain privacies
 * Discourages deactivating your account
 * What "digital innovation" do you feel best deserves the title of "revolutionary" and why?
 * I believe that wireless technology, the ability to pick up mobile broadband signals from literally anywhere is quite a feat. Before wireless/wireless routers everything was chained by cables and cords. Now, everything is becoming mobile, on the go, easy access with the least amount of hassle, designed in mind for the common user. People today can now watch movies on their smartphones, movies that can either be wirelessly transferred or streamed from their home computer or laptop